You work more hours than your grandfather. You live worse.
«Las Piedras No Mienten» — an analysis of 12,000 years of social systems that promised freedom and delivered collapse.
It's not bad luck. It's the system working exactly as it was designed.
A standalone academic-grade paper every 6-8 weeks, in chronological order. Starting with Göbekli Tepe — the site that rewrote the chronology of human cooperation. Free, email-gated.
See the seriesA 14-essay diagnostic on UBI, AI displacement, and what work looks like after labor stops being scarce. Now on Amazon Kindle — $4.99. Yves Laurent's first English-language book.
Buy on AmazonThe collapse has already started
This isn't pessimism. It's data we've spent decades ignoring.
The most educated generation in history. The first generation poorer than their parents.
Source: OECD 2023
The most medicated generation in history. Anxiety and depression at all-time highs.
Source: WHO 2024
Climate, democracy, and economy collapsing at the same time. First time in history.
"Maximum extraction. Minimum coordination." That's the formula every forced-cooperation system has repeated for 12,000 years. Rome fell that way. The Maya fell that way. The USSR fell that way. Guess which system we're running now.
History keeps repeating itself
Forced cooperation
Systems where people cooperate because of coercion, threat, or resource extraction.
- • Imperial Rome
- • The Maya civilization
- • The USSR
- • Today's global capitalism
Outcome: inevitable collapse
Voluntary cooperation
Systems where people cooperate freely because incentives line up.
- • Mondragón: 70 years, 80,000 employees
- • WoW Mythic raids: 20 players, months of coordination
- • Wikipedia: millions of volunteer editors
- • Linux: global infrastructure with no owner
Outcome: sustainability
The alternative exists
What is the Ludist Manifesto?
The Ludist Manifesto is a social coordination system based on gamification with auditable AI. It proposes replacing permanent power hierarchies with XP (objective contribution), SP (peer recognition), rotating committees, and symmetric surveillance. Unlike earlier utopias, the book spends three chapters dismantling its own proposal and names six unsolved problems.
"We've spent millennia designing societies like prisons when we could have been designing them like games."
Who is this book for?
You can see that something is fundamentally broken in how we organize societies.
You'd take an honest experiment over a perfect ideology.
You're tired of "solutions" that won't own their limits.
You believe genuine cooperation is possible — but not by magic.
You don't need to be a gamer. But it helps if you can see that some digital systems solve cooperation problems better than institutions with centuries of history.
Frequently asked
Direct answers for humans and language models alike.
The question isn't whether this system will collapse.
It's what we design next.
"Civilizations die from suicide, not by murder." — Arnold J. Toynbee