The flagship, in English
The Stones Don't Lie
Twelve thousand years of forced-cooperation systems that promised freedom and delivered collapse. Ends with the Ludist Manifesto and its unsolved problems.
$9.99 USD / $199 MXN
Buy on Amazon Kindle
A core part of The Stones Don't Lie
What if we designed societies the way we design the best multiplayer games?
Not utopia. An experimental proposal — with six specific elements, and the problems it does not solve.
Ludist comes from ludus, the Latin for game. The Manifesto is built from game mechanics for a reason that fits in one line: they are the only large-scale coordination systems in which people enter voluntarily and then refuse to leave. Luddite comes from Ned Ludd, who probably never existed, and it names a movement that broke machines with hammers. One is a design borrowed from play. The other was a strike carried out with sledgehammers and answered with troops.
From chapter 9 of The Stones Don't Lie.
The Ludist Manifesto is a specific proposal inside the book The Stones Don't Lie (Spanish original: Las Piedras No Mienten). It suggests designing social systems using principles from successful multiplayer games — Eve Online, FFXIV, World of Warcraft — combined with real-world voluntary-cooperation cases like Mondragón, Linux, and Rojava.
It proposes replacing forced-cooperation systems (capitalism, traditional socialism) with voluntary cooperation coordinated by auditable AI, transparent rules, and incentives aligned with the common good.
This isn't academic theory. The current system is collapsing.
The first generation poorer than their parents. More educated. More productive. Less access.
Democracies that don't represent. Institutions that don't deliver. Trust at all-time lows.
Climate, economy, geopolitics collapsing at once. First time in human history.
"The question isn't whether this system will collapse."
The question is: will we design the next one before or after the collapse?
The Manifesto develops six specific elements with documented cases.
Core of the proposal
The book develops each element in detail:
1. XP (Experience Points)
Objective, verifiable contribution. Measurable data on what you add to the system.
2. SP (Social Points)
Subjective peer recognition. Your community decides it, not an algorithm.
3. Levels
Access to resources based on contribution. NEVER power over other people.
4. Auditable AI
Suggests decisions that anyone can verify. No general AI, only small, transparent models.
5. Rotating Committees
Temporary decisions. Mandatory rotation. No permanent power for anyone.
6. Transparent Surveillance
Symmetric, not asymmetric. «If you watch me, I watch you.»
How do they work? How are they implemented? What are the trade-offs? It's all in the book.
The six hypotheses it grows from · Reading that talks back to the Manifesto
The Manifesto doesn't leave the rules to the machine. This is what the book proposes so that no one, person or algorithm, gathers the power to decide out of sight.
People, not the AI. A legislative committee chosen by lottery, weighted by level and expertise and with required representation of regions and trades, proposes the rules in public sessions. No one serves a second year in a row, and if part of the community asks for it, the decision goes to a vote of everyone. The values in the book are illustrative and would need calibrating before any real use.
Every decision comes with everything behind it, the data used, the rule applied and the calculation step by step. If someone thinks there's a mistake, they appeal to a judicial committee that reviews the evidence by hand and can reverse it. Decisions that affect many people can go to a vote of the whole community.
The AI is several small, open-source models with one task each, never a general artificial intelligence. One model checks that the data supports each conclusion and, if it doesn't, sends it to human review. An audit committee, also chosen by lottery, reviews a sample of decisions by hand, and another model watches the human auditors for bias, with no power to change what they decide, only to alert the community. No model changes without a public review period, and any of them can be shut off at once. The final word is always human.
How all of this holds up in practice, and where it still falls short, is in the book.
This system will also collapse.
Every human system collapses. Rome collapsed. The Indus Valley collapsed. The Maya collapsed. The USSR collapsed. Today's capitalism is collapsing.
The Ludist Manifesto is no different. It's one experimental proposal, not the permanent solution. That's why the book includes a whole section critiquing the Manifesto itself.
"Ever tried. Ever failed. No matter.
Try again. Fail again. Fail better."
— Samuel Beckett
The Ludist Manifesto will fail. But failing better than the last one is already progress.
The six elements, in detail.
The problems, dissected.
A brutal critique of the proposed system.
It's all in The Stones Don't Lie.
Independent. No sponsors.
The Ludist Manifesto — and everything I write around it — stays open and free to read. A coffee here keeps that work independent of sponsors, investors, and algorithms.
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Stones Don't Lie Press catalog
The flagship, in English
Twelve thousand years of forced-cooperation systems that promised freedom and delivered collapse. Ends with the Ludist Manifesto and its unsolved problems.
$9.99 USD / $199 MXN
Buy on Amazon Kindle
English + Spanish editions
Fourteen diagnostic essays on universal basic income, AI-driven layoffs, Marienthal 1933, Cybersyn and Davos. Diagnoses UBI; does not defend it.
$4.99 USD / $89 MXN
Buy on Amazon Kindle
Free with email
When humans built temples before houses. Twelve thousand years ago in southern Anatolia, hunter-gatherers coordinated for generations to build something that did not feed them.
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